Black Ops 6 Oct 23 replace patch notes: Multiplayer map & goal help modifications

Forward of Black Ops 6 launching, Treyarch used suggestions from the beta to make a number of neighborhood requested Marketing campaign, Multiplayer, and Zombies modifications.

After getting a really feel for Multiplayer in the course of the Black Ops 6 beta, one of many loudest complaints stemmed from maps not offering sufficient cowl. Treyarch responded by including a decrease sub-level to the B-flag Domination location on Skyline.

This replace makes just a few different map changes, together with Adjusted bullet penetration values on the satellite tv for pc dish panel, which is able to enable gamers to get rid of enemies holding the annoying spot.

In the meantime, Treyarch disabled goal help at shut ranges to get everybody on the identical enjoying discipline between mouse and keboard and controller. Nonetheless, the event crew argued that the change was too “jarring” and is dialing it again for the official launch.

Let’s soar proper into what else modified.

Black Ops 6 Oct 23 replace patch notes

Listed here are the total patch notes.

Marketing campaign

Campaign rewards in Black Ops 6

Compelled to go rogue. Hunted from inside. 

Black Ops 6 arrives with a brand-new single participant expertise lead by our associates at Raven Software program. Our story picks up after the occasions of Black Ops Chilly Warfare and the Eighties flashbacks of Black Ops II to ship each new and returning gamers an action-packed narrative expertise. 

Black Ops 6 brings an thrilling mix of acquainted and contemporary parts. Beloved characters make their return alongside new faces, making a wealthy forged for gamers to have interaction with. Gamers will be a part of this forged in a breadth of missions throughout the globe, with distinctive choices to make. 

The Rook – our new, customizable safehouse – not solely helps gamers put together for the following mission however permits for a more in-depth take a look at every key character because the story progresses. Plus, the Marketing campaign arsenal is filled with each new and acquainted weapons and gear, guaranteeing for loads of enjoyable alongside the best way. 

As a reminder, there are many nice rewards to unlock by finishing the Marketing campaign, together with a brand new Operator Pores and skin, Ending Transfer, a number of Weapon Blueprints to carry into Multiplayer and Zombies, and extra: 

For all of the intel on Marketing campaign, take a look at the Name of Responsibility Weblog and put together to unravel a brand new conspiracy. 

Zombies

Trying to financial institution some Whimsical GobbleGums in-game? You’ll earn these by efficiently finishing an Exfil at Spherical 15 or increased: 

  • Spherical 15-29: 1 Whimsical GobbleGum 
  • Spherical 30-44: 2 Whimsical GobbleGums 
  • Spherical 45+: 3 Whimsical GobbleGums 

Multiplayer 

Weapon Steadiness 

Whereas many weapon steadiness modifications have been carried out throughout the board since Beta, we think about launch to be our day 1 baseline throughout your complete arsenal. Weapon steadiness is all the time ongoing, so we’ll be evaluating information and suggestions, and sharing updates on this commonly. 

  • Within the Multiplayer Beta we examined a change that disabled goal help at shut ranges. Whereas this was a change in the appropriate route, we felt that this was a bit jarring when crossing that shut vary threshold, so we’ve adjusted our strategy to linearly interpolate goal help power. Which means goal help might be a lot weaker at level clean ranges and easily improve in power out to a brief vary. We’ll after all proceed to watch and assess information and participant suggestions. 
  • Improved Pistol and Devoted Melee swap speeds 
  • Slight improve to Weapon Butt melee assault speeds 
  • Changes to sway, bob and total weapon motions to enhance level of goal when getting into ADS
    • Further enhancements coming in Season 01 
  • Improved Depth of Discipline throughout all Weapons 

Motion 

  • Added a toggle choice for Nook Slicing  
  • Added an choice to set the maintain time to carry out a Dive to Inclined or Slide relying in your Slide/Dive Conduct setting 
  • Added an Clever Motion choice to set Mantle Help Angle from tight, medium, or extensive 

Multiplayer Map Changes 

Eager eyes have already seen a handful of modifications we’ve got launched to our Beta maps due to everybody’s superb suggestions. Delivering truthful and constant gameplay will all the time stay our aim, and as such we’ve launched some extra cowl and modifications to make firefights a bit fairer, in addition to numerous lighting modifications. The beneath selects aren’t each change we’ve got made, however they’ll assist present an concept of what to anticipate from Beta to Launch. 

Skyline 

Skyline before Black Ops 6 update
  • Expanded the quilt factors across the scorching tub on the middle of the map. 
  • Added new planters as cowl close to far spawn level. 
  • Added a number of cowl choices all through the map. 
Skyline after Black Ops 6 update

Scud 

  • Adjusted bullet penetration values on the satellite tv for pc dish panels to permit extra bullet penetration.
    • The concrete wall on the major overwatch is now damaged out, which is able to enable extra bullet penetration to make it barely much less highly effective. 
    • Panels are doubled up on the facet overwatch to nonetheless quantity a small quantity of bullet penetration the place there was beforehand none. 
  • Made extra cowl enhancements all through the map. 

Rewind 

  • Made cowl enhancements throughout a number of sightlines.

Audio 

  • We’re excited to introduce our best-in-class audio expertise coming to Black Ops 6 with the introduction of HRTF (Head-Associated Switch Operate) through Common Profile in Enhanced Headphone Mode, which is on the market to all gamers without cost. 
  • We’ve additionally added a setting to disable licensed music throughout all modes, significantly helpful for content material creators streaming the sport. 

RICOCHET Anti-Cheat 

RICOCHET Anti-Cheat programs activated for Black Ops 6. Upgrades deployed embody: 

  • Kernel-Stage Driver (PC) detection and monitoring updates throughout all protected titles, together with Black Ops 6 and Name of Responsibility®: Warzone™ 
  • #TeamRICOCHET mitigations dwell in Black Ops 6 multiplayer, together with Harm Protect, Disarm, Splat, and extra 
  • Machine-learning behavioral programs deployed to extend pace of detection 
  • Machine-learning detection fashions added to research gameplay combating goal bots 

Changes for Future Weapon Harm Patch Notes 

Whether or not you’re new to the franchise or a long-time fan, understanding how your weapon of alternative offers injury is a necessary facet of Name of Responsibility gameplay. Previously, our patch notes used some phrases to explain injury values at numerous ranges that might create some gentle confusion for some gamers. 

In Black Ops 6 and Warzone: Season 01, we goal to keep away from this confusion two-fold:  

  • Creating a brand new Weapon Harm Adjustment desk for Black Ops 6 and Warzone: Season 01 patch notes. 
  • Establishing Weapon Harm Vary definitions for Black Ops 6 and Warzone: Season 01 shifting ahead. 

Weapon Harm Adjustment Desk 

New in Black Ops 6 and Warzone: Season 01, we’re introducing a brand new desk to spotlight the modifications a weapon has undergone from one patch to the following. You’ll discover it nested inside our present tables in our try to hold info as detailed and centralized as doable. 

This new desk will comprise three columns (Harm Vary, Pre-Patch, and Publish-Patch) and rows of as much as 5 to account for every relevant Harm Vary for a given weapon. In every Pre-Patch/Publish-Patch cell, the corresponding Harm and Vary (in meters) values might be discovered.  

For simpler understanding, we’ll establish “optimistic” (⇧) and “damaging” (⇩) changes with an arrow like what you see in-game.

Right here’s an instance of the C9 Adjustment we made in the course of the Beta.

Minimal Harm Vary

Pre-Patch

  • Harm: 16
  • Vary: 25.41 meters +

Publish-Patch

  • Harm: 16
  • Vary: 27.32 meters +

Weapon Harm Vary Explainer  

In Black Ops 6 and Warzone: Season 01, not all weapons are created the equal, however all of them respect the basic precept that the nearer your goal is to you, the extra injury you’ll deal to them. Utilizing the next dynamic ranges, we establish how injury works in Multiplayer and Warzone: 

Most Harm Vary 

  • This vary outlines the utmost potential injury a weapon can output in a single shot as much as a specified distance. 
  • This vary will all the time begin at 0 meters and lengthen outward till a participant falls exterior of our Most Harm Vary, the place injury begins to “step down.” 

Medium and Minimal Harm Ranges 

  • Selecting up proper after the Most Harm Vary ends, we use Medium and Minimal Harm Ranges to establish how injury will “step down” in efficiency over distance. 
  • Keep in mind how we stated not all weapons are created equal? Some weapons can have as much as three Medium Harm Ranges whereas some can have zero.
    • In conditions the place a weapon solely has one Medium Harm Vary, we are going to label this Medium Harm vary as-is.  
    • If a weapon has no Medium Harm Vary, we’ll omit over the Medium Harm Vary rows. 
  • Medium Harm Ranges
    • Selecting up proper after the Most Harm Vary ends, we use Medium Harm Ranges to establish how injury will “step down” over distance. 
    • Reminder: A weapon with Medium Harm Ranges can have a minimal of 1 Medium Harm Vary and a most of three.  
    • In all future Harm Vary Adjustment tables, we’ll establish these Medium Harm Ranges as 1, 2, and three when relevant, with One (1) being closest to the participant and Three (3) being the furthest throughout the Medium Harm Ranges.
      • In earlier patch notes variations, these have been recognized as “Shut-Mid,” “Close to-Mid,” “Mid,” “Mid-Far,” or “Far-Mid.” 
  • Minimal Harm Vary
    • This vary identifies the minimal potential injury a participant can obtain on the furthest distances. 
    • This vary will all the time choose up proper after the furthest Medium Harm Vary ends and can proceed indefinitely except in any other case famous.
      • Reminder: Some weapons can haven’t any Medium Harm Vary and can enter a Minimal Harm Vary instantly after the Most Harm Vary. 

One Final Factor: As we progress by way of our future Seasons, the groups at Treyarch and Raven will alter weapons based mostly on suggestions and information to ship the perfect experiences doable for Multiplayer and Warzone respectively. These changes could embody shared Black Ops 6 weapons having completely different Harm Vary values between titles.  

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